Post-apocalyptic weapon inspired from Metro 2033. I’ve done it in my spare time at work and it was my first asset created with the spec/gloss technique using PBR shading.
I used 3dsmax for modeling, Photoshop and Quixel DDO/NDO for texturing and I baked my maps with xNormal. For a more detailed view, check it out on Sketchfab.
2013
Sketchfab